Oh, and adding one non-rational suggestion, make sliding 3 times inside 15 seconds blow you up with the force of a tank shell. (ie you could see who was running what on your team and make an estimated guess at what you could spawn as to help the squad, which is near impossible with the current system) I'm personally hoping they make a megathread here on the forums at the end of the beta so we can keep feedback and suggestions in one place to avoid good suggestions buried under an avalanche of similar/random threads and make it easier to see how many actually lean one way or another regarding specific gameplay/feature issues.īeen said by others and myself in multiple threads across the forum already, but a quick "fix" would be slap in the old classes, recycle the skins for the 10 planned specialists and AI soldiers, make 3 separate visually distinct factions out of that pool of already assembled assets, and that would go a *long* way towards making the core of the game, aka the combat a lot more enjoyable and easy to "run" with. (not aimed at anyone so far in this thread btw, just something i can also see going wrong based on the last couple of days on the forums) Removing that and making the replacement the core of the latest title might not have been the greatest idea, as shown by the IFF issues most people have in the beta.Īgain, we'll see, if anything "we" (the players/customers) can at least try to make our points for or against rational and "helpful" rather than just subjective rants. (if they delay because they accept that specialist might not be what quite a few want and that it causes a lot of IFF confusion, I'd be fine with that delay for instance)įor every FFXIV-style "we dun goofed, let's fix it" though, there's probably 10-20 that continue completely tone-deaf, but at the end of the day we'll see at launch.įairly certain most people at Dice *want* the game to be successful, question is will design priorities end up making or breaking it or will someone just want something like the specialists so bad that they're hedging the franchise on it to an extent.īF is a pretty clearly established franchise with a solid-sized "loyal" following, and while i doubt anyone minds the odd experimentation, there's a few core things that have made it what it is. I don't think 2042 isn't salvageable though nor that i can't surpass 4, but it does require some interesting choices by Dice between now and launch. See you all on 4 friends, at least if you play rush! It's just a shame they killed battlefield, it held on to its identity for longer than I thought possible, but as with most things it came to an end. I've canceled my pre order, as has 3/4 of the squad we play with. It gave you those chilling moments of magic, those fights that you could feel tipping the balance of a whole match on the edge of a knife. The game is still popular, populated, controls are intuitive and smooth, gadget and gun customization was unparalleled (and it still is THE best of any large FPS) and it felt great. Vehicle controls are all over the board! Which sick sadist decided to just scrap shooter controls for whatever this half baked scheme is?īf4.
Flight is on rails and so horrible, beyond horrible, that I want to just forget I ever touched it. The remix of controls was a horrible idea. This is just my opinion and I'm curious to see what others think.